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Warriors and You: Levelling as Prot – Part 1 May 19, 2010

Posted by Bezurk in General, Warrior.
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A short note: This turned out to be way longer than expected, so I am seperating this into 2 parts. This first part looks at racial abilities and the benefits of levelling Prot. Also, Linedan at Atchung Panzercow has been doing a similar guide – SYWTBAPW. Part 1 is here, Part 2 is here and Part 3 here.

So you rolled a Warrior. Good choice. Now get him a sword and shield and you’ll —

Hold it a second! Did you just say a shield??!!!11!!!!!1!

Yes, you can level Protection. It may not kill enemies the fastest, but if you want to grind dungeons as a tank, and you want to take 3+ mobs and survive, then Prot is the way forward. With recent buffs to abilities like Revenge, and the general love given to Prot Warriors throughout WotLK, they have become a lot more viable. Personally I prefer the Warrior as a tank – they may not be the kings of AoE chain pulling and tanking 40 mobs at once (and holding them) – but they’re damn good fun and look cool. Of course you could argue that being a troll warrior is noobish, lmaowtf their racials suck roll tauren lulz, but having that feature sets my warrior apart. He’s now the best geared Troll Prot Warrior on server, and it’s just cool.

Anyway, enough about me. Let’s start by evaluating each race in terms of tanking:

Orc – Racially these are decent tanks, and offer some good benefits. Blood Fury gives you that little threat and DPS boost when you need it. Hardiness is highly useful – a 15% reduction on stun times is just cool. Command isn’t much use, but the real trump card (if you can find one) is Axe Specialisation. 5 free expertise tanking with an axe. Woohoo!

Troll – Ok, racially, these aren’t the best, so mini-maxers won’t pick them for tanking – even so, we’ll look at the benefits. Berserking offers a small TPS and rage generation boost – through a few more melee hits and more Heroic Strikes. Regeneration is nice for soloing – but the regeneration is minimal for raid tanking. Beast Slaying is excellent against Beasts – 5% damage is not too be sneezed at. Da Voodoo Shuffle is nice for movement-heavy encounters.

Tauren – these are probably the best tanks, with high Strength and Stamina. War Stomp offers a little more control with a multi-target stun, Endurance gives ~400 health at level 80. Cultivation is only useful as a Herbalist, although Lifeblood is useful in certain situations as a tank, and Nature Resistance offers a little more help in mitigating spell damage.

Forsaken – These would appear to be the weakest tanks, but are quite good within PvP and certain situations. Underwater Breathing offers the oppurtunity to fight for an extended period underwater (~10 minutes). Cannibalize makes for useful downtime reduction and fast PvP recovery. Will of the Forsaken is a very powerful ability when used in the right situation, and Shadow Resistance is useful to help mitigate spell damage of this type.

So, for you hordies, a Tauren is the way to go as a tank, with an Orc in second place. However – this is only trying to max out capabilities – if you like aesthetics, pick the race you like most as it’s not game changing to play a Tauren over a Forsaken, but you may enjoy a Forsaken more (which is what it’s all about really, enjoyment ^^).

Onto the Alliance:

Human – These don’t make bad tanks, Every Man for Himself makes breaking that annoying stun much easier. Perception is situationally useful against stealthers, but the most useful ability is +3 expertise with Swords and Maces. The Human Spirit and Diplomacy don’t help a great deal tanking.

Dwarf – Probably the best Alliance tanks. Stoneform offers an additional CD to mitigate more damage and removing a variety of DoTs (also useful in PvP). Frost Resistance helps to mitigate some incoming damage from this spell type – Mace Specialisation makes hitting that expertise cap easier. Gun specialisation is little use for tanking, as is Find Treasure.

Gnome – the weakest tanks statwise (and damn annoying imo), these can be surpisingly effective: Arcane Resistance helps a little on such spell users, while Escape Artist increases your mobility – very useful in certain situations. You may see some benefit from +15 Engineering, but 5% Intellect does the Warrior few favours.

Night Elf – this class makes for surprisingly good tanks. Shadowmeld is like a mini-Vanish, but won’t save you in a raid. However, Quickness is amazing – a -2% chance to be hit! Nature Resistance helps a little against such spellcasters, Wisp Spirit helps with wipe recovery, and Elusiveness buffs Shadowmeld slightly.

Draenei – These tanks have their benefits – Gift of the Naaru is an attack power scaling HoT increasing with level, helping to take the edge off healers when the going gets tough. Gemcutting helps the JC Warriors out there, Shadow Resistance helps mitigate such damage, and Heroic Presence makes that issue of hit (for you and your group / raid) easier to deal with.

Of the Alliance, Dwarfs and Night Elves compete for the top spot – Dwarfs have the most appropriate stats and a tanking CD, while Night Elves get a reduced chance to be hit (and have high Agility for more dodge 😉 ). Again, it comes down to the looks – what do you prefer?

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